![]() ![]() By resolving Actions one at a time, I think it’ll be more in tune with what I’d expect to be accomplished before others react. A pet peeve of mine is the disparity between one character being able to move 30+ ft, attack twice, and then do a bonus action spell, while another character doing naught but focusing on attacking is limited to just the same two attacks, and “wasting” the time they still could have been moving and/or doing BAs. make it more reasonable what happens during a Round, while providing greater flexibility to characters. ![]() The battlefield now changes faster, while keeping Rounds the same. ![]() combat will be more dynamic and, hopefully, more engaging. Three basic things I think this can accomplish: One round would still be 6 seconds, but you’d go through initiative order twice, resolving the first half of the round, then the second: so two Turns per Round for each character. So I’ve been kicking around an idea to resolve Rounds in 3 seconds Turns, as opposed to every ~6 seconds of time. ![]()
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